Card War Games

Card games are generally not suitable for war gaming. The reason being is that it is quite difficult to simulate war like situation through cards. The nature of cards is best suitable for abstract games.

It is well known fact that the simulation effect which is required in card war games is really hard to get. However, this does not mean there is no card wargames produced ever. Given below are some of the popular card based war games. Let us have a look at the brief review of these card war games online:

Nuclear War, a 'tongue-in-cheek game of the end of the world is a card war gaming which was first published in 1966 and is still being published by Flying Buffalo. This card war game does not simulate how any actual nuclear exchange would happen, but it is still structured unlike most card war games because of the way it deals with its subject.

Battleline Publications, a board wargame company produced two card based war games, Naval War and Armor Supremacy in the late 1970s. The first of the card war gaming, the Naval War was fairly popular in wargaming circles. It was based on a light system of naval combat, though again not depicting any 'real' situation. On the other hand, the second card war game Armor Supremacy was not as successful.

The most successful card wargames is believed to be the Front, a card war game about tactical combat based on World War II. It was published by Avalon Hill in 1983. The abstractness is harnessed in the game by having the deck produce random terrain, and chances to fire, and the like, simulating uncertainty as to the local conditions like nature of the terrain, etc.

Also, some other famous card driven war games known as CDGs were first introduced in 1993. These card war games use a deck of cards to drive most elements of the game, such as unit movement and random events.

Most of the card war games follow a specific format. When players place different cards down in different positions, it means one of many specific things. One card put down in one relative position might end up as an attack pattern while that same card placed somewhere else might end up as a defense. This all depends upon the relative position where the card is placed. In order to make it easy for players to learn the rules of the games better, many of these card war games online games come with a large, foldout sheet which all of the cards can be placed on, indicating which area means what specifically. This sheet serves as the board which the card game takes place on and also a guide to understand various card driven war games.